The Mk 16 was a late-war/post-war modification of the Mk 14. It is still used by a few navies, which is incredible considering the design is approaching 100 years old (1931.) My boat, commissioned in 1964, was designed to carry the Mk 14, and did on many patrols in the 1960s. This was the Mk 14 Mod 5 model, not the Mk 16. The Mk 14 had a huge production run (13,000 in WWII alone), and was modified after the war to take inputs from digital FC systems. The torpedo was considered the United States standard anti-shipping torpedo for twenty years although significant numbers of Mark 14 wartime production remained in inventory. The Mark 16 torpedo was a redesign of the United States Navy standard Mark 14 torpedo to incorporate war-tested improvements for use in unmodified United States fleet submarines. As submarines with higher speeds and operating depths appeared, new torpedoes were developed"Īnd Mk16 is the only unguided torpedo in the 68 campaign (there is no mk14 in the game, although probably in RL it was still available in high numbers, as wikipedia also implies: Wikipedia kind of supports them being slow: "The efficiency of Mk37 torpedoes was high for targets with speed lower than 20 knots (37 km/h) and depth less than 1,000 ft (300 m). In game they are definitively slow, and in the 68 campaign Mk48 is not yet available And I think the devs said the Mk 37s were very slow. This particularly important if you choose 1968's campaign, which starts without missiles, only torpedoes (mk16 unguided and mk37 homing) ![]() The same idea of you, alone, vs the entire Soviet navy a bit arcadish, but I would not call it arcade, under the most realistic conditions, you will need to play stealthy and wait for good solution to shoot. ![]() Easy to play, almost completely keyboard based. Very similar to Red Storm Rising which is why I bought it.
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